Assassin’s Creed
Assassin’s Creed Shadows Game Review: What’s New
After toiling down fans with multiple delays, Assassin’s Creed Shadows, the most anticipated installment of the popular stealth-action-adventure gaming franchise Assassin's Creed, was finally released on March 20, 2025. Reimagining the franchise in a mediaeval Japanese setting and spicing it up with a double-protagonist narrative, Assassin’s Creed Shadows attempts to stand out from its predecessors. Here is an in-depth highlight of key features of Assassin’s Creed Shadows.
Full Review of Assassin’s Creed Shadows Game
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Game Setting
Assassin’s Creed Shadows invites players to a visual representation of 1500s Japan, known as the Sengoku period, when feudal lords all over the country were vying for power and wealth. More than the social depiction of mediaeval Japan, what sets the game beyond every other title of its genre is its rendition of the country's natural and geological details.
The game spans regions like Iga, Settsu, and Yamato and cities like Osaka, Kyoto, and Asuka, rendering them into visual perfection. Every locale is designed to match its historical mediaeval age and intrigue players with its dynamic seasonal settings. Changes between seasons not only manifest into elemental and visual transformation but also impact gameplay. The same water body, uncrossable in summer, freezes into a roamable valley during winter, giving players opportunities to diversify their strategies.
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Story
The story of Assassin’s Creed Shadows revolves around Japan’s political turmoil, which is indicated by a secret evil organisation named Shinbakufu. Intermittently switching between the narratives of Naoe, the princess of the Iga clan, and Yasuke, an African warrior, players seek to obliterate Shinbakufu's dark impact from one region at a time. Each region is an autonomous chapter with a distinct story that unfolds through a linear timeline. Only by resolving the conflict in one region can players move on to the next.
The original story begins in 1581 with Yasuke’s arrival in Kyoto to accompany Jesuit priests and safeguard their passage to Japan. Showing his talent in battle, Yasuke impresses Oda Nobunaga, a warlord attacking neighbouring provinces, like the Iga clan, for power and wealth. Naoe, the daughter of the Iga clan’s ruler Nagato, was entrusted with a Hidden Blade by her father and told to keep a mysterious box from falling into the hands of Shinbakufu. To Naoe’s failure, members of Shinbakufu snatched the box and killed her father.
On her journey to eradicate Shinbakufu and restore the box where it belongs, she meets Yasuke. And at a twisted turning of events, they find themselves on the route against the same enemy.
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Gameplay
Fans of the Assassin’s Creed franchise will immerse themselves in an explicitly new gameplay that delves more into tactical planning and open-world exploration than frequent hand-to-hand combats. The two switchable protagonists—Naoe, an agile shinobi specialised in sneaky attacks, and Yasuke, a mountainous samurai, destructive with mile attacks—advance with the game’s story, completing objectives given by people in need of assistance from an assassin.
The objective board offers an innovative way for players to explore their missions. An interconnected web spreads throughout the board, pointing at different targets and allies. Unlike the checklist-guided objectives in the previous games, Assassin’s Creed Shadows encourages genuine exploration. Instead of pinpointing the hunting places, the map gives hints with subtle clues to players with underlying directions towards the next objective.
The game interface has regular hide-and-crawl advancement and slashing enemies to their deaths. Besides, the new game lets players recruit allies and call them to engage in battles, upgrade weaponry, and manage resources. Players will enjoy roaming vast lands with danger lurking around every nook and corner and often find themselves in places with awestriking beauties and landscapes.
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Combat
Fighting sequences feel more in control in Assassin’s Creed Shadows than in the previous titles of the franchise, as it requires players to become more aware of their enemies’ movements, take defensive stands against their deadly blows, and find opportunities to cut large damage. Enemies, all equipped with swords and bows, often become difficult to fight thanks to their solid defences enhanced with protective armour, adding almost a second life to them.
Fighting as Yasuke, who possesses an armament made of naginata, kanabo, bows, and, queerly enough, a gun. Vehement in his structure and aggression, Yasuke can break through walls and quake the ground with his inexorable moves. His ability to endure hits while confronting multiple enemies at a time in hand-to-hand combat makes him a short-range nightmare to the enemies.
Naoe, on the other hand, is fragile and sneakier but can deal substantial damage to vulnerable enemies. It gets difficult to fight with her against a gang of three or more enemies and bruisers wearing armour. She is equipped with evasive weapons that allow her to become invisible in the moment of heavy hostilities. Her ability to sneakily attack and sense enemy presence on the other side of the wall makes her one of the most complete assassins in the franchise.
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Where Can You Play Assassin's Creed Shadows?
The gamers can buy Assassin’s Creed Shadows on the official Ubisoft Store for PC, PS5, Xbox, and Mac on the App Store.
Conclusion
Assassin’s Creed Shadows sets a new standard for its genre in visual depiction and gameplay. Its 40-hour gaming narrative may often feel intimidating; however, it quickly picks up in plot twists and character switches. Immersing players with visuals and adaptive gameplay of changing seasons, more attention-demanding combat styles, and a unique story, Assassin’s Creed Shadows redefines the franchise while staying true to the root elements.
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Is it finally game on for video game adaptations?
Is there a more woebegone movie genre than the video game adaptation? This is the pantheon of “Max Payne,” “Wing Commander” and “Assassin’s Creed.” In the 27 years since the first video game movie, “Super Mario Bros.,” these adaptations have been so regularly mocked that you might think the genre was -- like a teetering fighter in “Mortal Kombat” surrounded by chants of “Finish him!” -- on its last legs.
And yet, Hollywood is increasingly viewing video games as one of the ripest, richest veins of intellectual property outside of comic books. Even as much of the film business slowed over the last year, the hunt for the kind of IP that has fueled an overwhelming share of worldwide box-office ticket sales has continued unabated.
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No one is engraving Oscars or Emmys yet. But it may be that video game adaptations aren’t cursed, after all. They were just going through some growing pains.
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