Dhaka, June 26 (UNB) - Up to 20 million manufacturing jobs around the world could be replaced by robots by 2030, according to analysis firm Oxford Economics, reports BBC.
People displaced from those jobs are likely to find that comparable roles in the services sector have also been squeezed by automation, the firm said.
However, increasing automation will also boost jobs and economic growth, it added.
The firm called for action to prevent a damaging increase in income inequality.
Rise of the robots
Each new industrial robot wipes out 1.6 manufacturing jobs, the firm said, with the least-skilled regions being more affected.
Regions where more people have lower skills, which tend to have weaker economies and higher unemployment rates anyway, are much more vulnerable to the loss of jobs due to robots, Oxford Economics said.
Moreover, workers who move out of manufacturing, tend to get new jobs in transport, construction, maintenance, and office and administration work - which in turn are vulnerable to automation, it said.
On average, each additional robot installed in those lower-skilled regions could lead to nearly twice as many job losses as those in higher-skilled regions of the same country, exacerbating economic inequality and political polarisation, which is growing already, Oxford Economics said.
We've seen plenty of predictions that robots are about to put everyone, from factory workers to journalists, out of a job, with white collar work suddenly vulnerable to automation.
But this report presents a more nuanced view, stressing that the productivity benefits from automation should boost growth, meaning as many jobs are created as lost.
And while it sees the robots moving out of the factories and into service industries, it's still in manufacturing that the report says they will have the most impact, particularly in China where armies of workers could be replaced by machines.
Where service jobs are under threat, they are in industries such as transport or construction rather than the law or journalism and it's low-skilled people who may have moved from manufacturing who are vulnerable.
The challenge for governments is how to encourage the innovation that the robots promise while making sure they don't cause new divides in society.
Oxford Economics also found the more repetitive the job, the greater the risk of its being wiped out.
Jobs which require more compassion, creativity or social intelligence are more likely to continue to be carried out by humans "for decades to come", it said.
The firm called on policymakers, business leaders, workers, and teachers to think about how to develop workforce skills to adapt to growing automation.
About 1.7 million manufacturing jobs have already been lost to robots since 2000, including 400,000 in Europe, 260,000 in the US, and 550,000 in China, it said.
The firm predicted that China will have the most manufacturing automation, with as many as 14 million industrial robots by 2030.
In the UK, several hundreds of thousands of jobs could be replaced, it added.
However, if there was a 30% rise in robot installations worldwide, that would create $5 trillion in additional global GDP, it estimated.
At a global level, jobs will be created at the rate they are destroyed, it said.
Dhaka, June 26 (UNB) - Nasa has put a miniaturised atomic clock in orbit that it believes can revolutionise deep-space navigation, reports BBC.
About the size of a toaster, the device is said to have 50 times the stability of existing space clocks, such as those flown in GPS satellites.
If the technology proves itself over the next year, Nasa will install the clock in future planetary probes.
The timepiece was one of 24 separate deployments from a Falcon Heavy rocket that launched from Florida on Tuesday.
The other passengers on the flight were largely also demonstrators. They included a small spacecraft to test a new type of "green" rocket fuel, and another platform that aims to propel itself via the pressure of sunlight caught in a large membrane; what's often called a "lightsail".
But it is the mercury-ion atomic clock, developed at Nasa's Jet Propulsion Laboratory (JPL), which has had most attention.
Today, deep-space probes are tracked across the Solar System via radio signals.
These signals are sent from Earth and are immediately returned by the spacecraft. The very precise time taken for the speed-of-light messages to echo back enables navigators to work out the mission's exact position and to command the necessary course corrections.
But if probes carried their own atomic clocks, this two-way system could be reduced to one-way, and the missions' onboard computers would then make all the necessary navigational calculations.
The atomic clocks currently used on Earth for deep-space navigation are refrigerator-sized. JPL's engineers have shrunk this down to something that can easily be accommodated on a spacecraft.
Deputy principal investigator Jill Seubert said "self-driving spacecraft" were one of the top technologies needed to put humans on Mars.
"Autonomous onboard navigation means that a spacecraft can perform its own navigation in real-time without waiting for directions to be sent from navigators back here on Earth. And with this capability, a human-crewed spacecraft can be delivered safely to a landing site with less uncertainty in their path," she told reporters.
Don Cornwell, from Nasa's Space Communications and Navigation Program, added: "Of course, for a spacecraft travelling well beyond Earth orbit, the smallest clock inaccuracies can lead to large navigational errors. But [the new clock] has a high degree of clock stability, meaning it can maintain its accuracy over many years.
"The deep space atomic clock's design should gain or lose less than 2 nanoseconds per day, or an error of one second in nine million years."
The development of the spacecraft chassis, or bus, that is carrying the clock was begun by the British manufacturer Surrey Satellite Technology Limited at its US division, which was then later sold to the American General Atomics company.
Surrey itself had an interest in six other spacecraft launched on Monday's Falcon Heavy.
The UK firm assembled this sextet of platforms to be part of a constellation known as FORMOSAT-7. It is a joint US-Taiwanese initiative to monitor the weather by interrogating the way radio signals from GPS satellites are affected as they pass through the atmosphere.
Tuesday was the third time a Falcon Heavy had flown. The rocket is essentially three Falcon-9 rockets strapped together.
As is customary now for the rocket operator SpaceX, the three boosters were commanded to come back to Earth under control once they had finished the job of sending the multi-satellite mission on its way.
Two of the boosters successfully landed back at Cape Canaveral. The third just missed its touchdown target on a drone ship out in the Atlantic.
Dhaka, June 26 (UNB) - After Final Fantasy VII, IX, X, and X-2, Final Fantasy XII is the latest title in the long-running role-playing game franchise to hit the Nintendo Switch. Dubbed as Final Fantasy XII: The Zodiac Age, it brings a host of improvements to an already solid experience, reports NDTV. However, when you consider how barebones recent Final Fantasy entries have on the Nintendo Switch, is Final Fantasy XII worth the price of entry? We tell you.
First up, Final Fantasy XII on the Nintendo Switch is good looking game. Be it in handheld mode or docked, it's great to look at. It looks clean for most part, and there are no signs of the jagged edges and blurriness of the PS2 version. While there's slight blurriness in handheld mode, it does little to take away from the action.
From arid badlands to grand cities, Final Fantasy XII's environments are solid. Despite being over a decade old, Iconic vistas such as the dusty streets of Rabanastre and the floating town of Bhujerba don't look out of place thanks to the art direction. It also addresses some of our biggest concerns with Final Fantasy XII on PS4, with little disparity between facial details of its many characters in cut-scenes or in-game.
Even its many open-world areas hold up well with a steady frame rate regardless of playing it on the go or on a screen. As for the frame-rate itself, at 30fps, it's similar to what Final Fantasy X and X-2 Remaster had.
The combat in Final Fantasy XII, however, differs dramatically from Final Fantasy X and X-2. This one follows a rather realistic approach where you see your enemies on screen and fight them in actual game context, in contrast to prior entries where battles were mostly random, turn-based affairs. Added to this are Gambits, an automated set of actions for each of your characters during battle. Suppose you want to be healed every time your health goes down by seventy percent, all you have to do is set the required Gambit.
This is of course, nowhere close to the quick real-time approach we've seen in Final Fantasy XV, but Final Fantasy XII holds its own. You have a slew of options to wage war on your terms and this freedom makes it a joy to play.
Interestingly, Final Fantasy XII on the Nintendo Switch comes with two pivotal new features — License Board resets and Gambit sets. The former lets you swap your characters' classes which were permanent in past versions while the latter lets you swap between three Gambits on the fly. These come in handy when you have to improvise your strategies against different boss enemies without having to worry about resetting your Gambits to their default state at the end of a battle.
These two features are absent from the PS4 and PC versions of the game. Considering Square Enix's lack of feature parity for its Final Fantasy games across platforms, the chance of them showing up elsewhere is pretty slim.
One element that's the same across platforms is the plot. You'll control a ragtag group that's set out to free the country of Dalmasca from the clutches of the Archadian Empire, which took it over by force. Along the way you'll discover the motivations of your likeable cast such as Basch, a disgraced knight of Dalmasca; pirate Balthier who appears to be the Final Fantasy equivalent of Han Solo; and his partner, the rabbitlike Fran.
It's an interesting tale told on a grand scale replete with political intrigue and scheming aplenty. Final Fantasy XII's story was good on the PS2 and holds up extremely well even on the Nintendo Switch.
Our only grouse is how fast it eats through the Nintendo Switch's battery. 30 minute sessions of Final Fantasy XII saw us lose around 15 percent which is a lot considering that it's a remaster with some new features. And if you're buying it on cartridge, there's no additional download required to play it, unlike Final Fantasy X and X-2 and Mortal Kombat 11 on the Nintendo Switch. Everything you need is on the cartridge itself.
Final Fantasy XII is a welcome departure from the lacklustre Nintendo Switch ports of past Final Fantasy games. There's enough in way of gameplay changes to justify picking it up while the story remains as good as ever. If you own a Nintendo Switch, this is one Final Fantasy game you have to play.
Looks great in docked and handheld mode
Gambit sets and License Boards are great
Story is timeless
Uses up a lot of the Nintendo Switch's battery
Rating (out of 10): 9
Dhaka, June 26 (UNB) - Kim Phan, the Global Esports Director of American video game developer and publisher Blizzard, has left the firm to pursue a "new endeavour" in the industry, reports NDTV.
It is still not clear who would be filling Phan's old post. The departure was announced by Phan on a Team Liquid forum.
"Fifteen years ago, I discovered the TeamLiquid.net forums and became a part of this amazing family. This site has been around longer than I have been in e-sports, and a big reason why I've decided to make this post here today... Going forward, I will be pursuing a new endeavour within the gaming industry. My last day with Blizzard was Friday, June 14th. As I hang up my sword and shield, I look forward to a bright future and wish all my Blizzard friends and family the very best," Phan wrote on the forum.
Engadget reported the news over the weekend, and added, "However, things clearly haven't gone as well as they could in recent months. On top of the departures of Phan and Nanzer, there have been rumours of low morale and additional resignations... The company also scuttled Heroes of the Storm e-sports plans in December. Stability isn't Blizzard's strong suit at the moment, even if efforts like Overwatch League continue to draw in large crowds."
Phan is the second high-profile executive at Blizzard to exit the company within the last month.
On May 25, Overwatch League (OWL) Commissioner Nate Nanzer announced his resignation, according to esportsobserver.com.
Dhaka, Jun 25 (UNB)- Huawei industries and its 5G services have been gaining popularity in commercial adoption, said Ryan Ding, Executive Director of the Board and President of the Carrier BG of Huawei.
Since the first half of this year, South Korea, UK, Switzerland, Italy, and Kuwait, have commercially launched 5G networks, 2/3 of which were constructed by Huawei, said Ryan Ding, Executive Director of the Board and President of the Carrier BG of Huawei, he added.
Ryan placed a keynote speech titled Industries + 5G, Enabling New Growth at the summit during MWC Shanghai 2019, Huawei held the 5G is ON Summit based on the theme of "5G-driven Digital Upgrades".
"Huawei has so far gained 50 5G commercial contracts and shipped more than 150,000 base stations," Ding said.
Industries are starting to embrace 5G and 5G is starting to explode into prominence by promoting a comprehensive digital transformation and improving efficiency in many industries. Huawei's modular and full-series solutions will put operators in unique positions to build green, converged, and ultra-lean 5G commercial networks that drive continuous growth."
5G Accelerates Digital Transformation, Enables New Business Growth.
Traditionally, live TV broadcasting requires broadcasting vehicles worth at least CNY80 million and 150 onsite workers for recording, editing, transmission, and broadcasting -- not to mention the high costs arising from costly satellite transmission.
Huawei offers a broad range of modular and full-series solutions, including Massive MIMO, Blade Site, and BookRRU, to help global operators build green, converged, and ultra-lean 5G networks. Their power consumption is so low that per-bit energy efficiency is 25 times higher.
MWC Shanghai 2019 will be held in Shanghai, China from June 26–28, 2019. Huawei's exhibition areas include halls E10 and E70 in Hall N1 and the Innovation City zone at booth ICA01 in Hall N5 of Shanghai New International Expo Center (SNIEC). For more details, please refer to http://carrier.huawei.com/cn/events/mwcs19.