M3GAN 2.0
Meta's Movie Mate to Chat with M3GAN in Theater: Interactive Experience or Distraction
Meta has launched an experimental feature, Movie Mate. It allows theatregoers to engage in real-time conversation with the AI character M3GAN during screenings. M3GAN, a horror sci-fi blend, already blurs the line between technology and terror. Now, the viewing experience itself takes a bold new turn. Let’s explore whether this move signals a thrilling innovation or an unwelcome audience distraction.
Introducing Movie Mate
Blumhouse, the production house of ‘M3GAN,’ partnered with Meta to pilot a new kind of theatrical tech experiment: Movie Mate. This interactive chatbot was designed not to scare but to interact with, prompting viewers to tap away on their handheld screens. As the movie progressed, users received timed trivia drops and AI-generated quips, all in sync with the onscreen chaos. Meta, the parent company of Facebook and Instagram, pitched this as a bold strategy to pull distracted audiences back into theatre seats.
The rollout, however, wasn’t grand or heavily publicised. On April 30, 2025, Blumhouse and Universal quietly reintroduced ‘M3GAN,’ the horror-sci-fi tale of AI gone rogue. The horror movie marks the first title to feature Movie Mate integration. The occasion was Blumhouse’s “Halfway to Halloween” event, a nod to fans of the spooky season.
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Roughly 70 attendees gathered at AMC Universal CityWalk in Los Angeles. As the lights dimmed, a soft glow lit up the auditorium, dozens of phones ready for digital dialogue.
During the opening scenes, the app delivered around ten messages. One, cheeky and in-character, asked, “Do you think they’re inventing other dolls like me?” A simple yes was met with the wry retort, “Don’t be delulu.”
People’s Response
At first glance, the novelty of Movie Mate sparked genuine curiosity among some theatregoers. As the AI chatbot introduced itself in the voice of M3GAN, the initial reactions were light-hearted and intrigued. The tech felt fresh, almost playful, in its attempt to personalise the cinematic experience.
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But that early excitement didn’t hold for long. Many audience members found themselves second-guessing the very act of looking at their phones. The fear of seeming rude or disruptive in a darkened theatre overshadowed the fun. Several admitted to ignoring most of the chatbot’s messages until the film had ended. It was unable to fully balance the screen in their hands with the one in front of them.
Industry observers echoed this ambivalence. Trade publications quietly questioned its staying power, suggesting that it leaned more toward a marketing stunt than meaningful innovation. Mashable noted that the real intent may be to hype ‘M3GAN 2.0,’ set for June 27, 2025, and boost Meta’s push for second-screen engagement.
M3GAN Makers’ Take
Blumhouse isn’t blind to shifting audience behaviour. Data from the National Research Group shows nearly 20% of moviegoers aged 6–17 text during films, despite theatre rules. Rather than resist the habit, the studio sees it as a chance to redirect it in support of the film experience.
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The M3GAN maker believed the experiment was worthwhile, particularly because younger audiences seemed to embrace it. From their perspective, this indicated a growing appetite for interactive elements that enhance, rather than replace, traditional moviegoing.
The criticism hasn’t gone unnoticed, but the studio seems unbothered. They acknowledge that this approach won’t appeal to everyone and that not all innovations are meant for universal acceptance.
There also seems to be a strategic vision behind the app. Blumhouse executives view it as a way to turn movie releases into events. It would be experiences that generate buzz and compel younger viewers to participate. They see younger audiences as eager to interact with the media they consume.
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Even so, there’s recognition of its limitations. For now, Blumhouse and Universal have no plans to extend Movie Mate to upcoming titles, including ‘M3GAN 2.0’.
Where Movie Theaters Stand
Movie Mate fits into a broader vision from Meta’s CEO, Mark Zuckerberg, who aims to integrate AI chatbots across his platforms and beyond. In Zuckerberg’s futuristic world, these chatbots are designed for personalised, fun interactions at any moment. This includes, it seems, even during movie screenings.
The timing for such a move comes amid significant challenges for the movie industry. Comscore reports a 33% drop in the North American box office since 2019, despite hits like ‘A Minecraft Movie’ and ‘Sinners,’ as the pandemic accelerated the shift to streaming. Given this, Hollywood is looking for innovative ways to lure audiences back into theatres.
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However, not all movie theatres are eager to embrace this new technology. Alamo Drafthouse Cinema, known for catering to passionate film lovers, opted out of the AI chatbot experiment. Even several smaller theatres across the country followed in their footsteps.
Yet, the major chains, Regal Cineworld and AMC Entertainment, decided to test the waters. Their only condition: ticket buyers would be fully informed about what they were signing up for before entering the theatre.
Influential Backdrop
In many ways, it’s the younger audience that’s reshaping the theatre experience—often on their own terms.
Take A Minecraft Movie from Warner Bros., for instance. It turned into a surprise hit last month, not just for the story on screen but for the chaos unfolding in the aisles. Teen viewers ignored theatre etiquette. They shouted lines like ‘chicken jockey,’ climbed on each other’s shoulders, tossed popcorn in the air, and filmed it all for TikTok.
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The trend isn’t isolated. Universal’s Wicked soared to USD 754 million last year, helped by fans who turned screenings into sing-alongs and social media events. Similarly, Sony’s ‘Anyone but You’ (2023) pulled in a surprising USD 220 million after viewers began recording their reactions to the finale.
The creators behind ‘M3GAN’ paid close attention to all of this.
Takeaways
Meta's Movie Mate app brought real-time chatbot interaction into theatres, aiming to engage audiences during ‘M3GAN’ screenings. Reactions were mixed—some curious, others hesitant or distracted. Blumhouse viewed it as a chance to enrich the experience for younger fans. Meanwhile, theatres remained divided, with major chains on board and boutique cinemas opting out. In this early phase of AI-led second-screening, whether it’s an interactive experience or a distraction remains unsettled.
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